# PLAYER::_0x1F488807BC8E0630

- **Hash:** `0x1F488807BC8E0630`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0x1f488807bc8e0630`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0x1F488807BC8E0630

## Signature

```c
void _0x1F488807BC8E0630(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Description

_RESET_PLAYER_A* - _RESET_PLAYER_I*

## Usage

### Lua

```lua
N_0x1f488807bc8e0630(player)

-- always available, by hash
Citizen.InvokeNative(0x1F488807BC8E0630, player)
```

### JavaScript

```js
N_0x1f488807bc8e0630(player);

// by hash
Citizen.invokeNative('0x1F488807BC8E0630', player);
```

### C#

```csharp
Function.Call((Hash)0x1F488807BC8E0630, player);
```

- This native has no known name, so the runtime exposes it only as `N_0x1f488807bc8e0630` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
