# PLAYER::_0x1FDA57E8908F2609

- **Hash:** `0x1FDA57E8908F2609`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0x1fda57e8908f2609`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0x1FDA57E8908F2609

## Signature

```c
void _0x1FDA57E8908F2609(Player player, Ped ped, BOOL useSteerassist);
```

## Parameters

- `player` (`Player`)
- `ped` (`Ped`)
- `useSteerassist` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x1fda57e8908f2609(player, ped, useSteerassist)

-- always available, by hash
Citizen.InvokeNative(0x1FDA57E8908F2609, player, ped, useSteerassist)
```

### JavaScript

```js
N_0x1fda57e8908f2609(player, ped, useSteerassist);

// by hash
Citizen.invokeNative('0x1FDA57E8908F2609', player, ped, useSteerassist);
```

### C#

```csharp
Function.Call((Hash)0x1FDA57E8908F2609, player, ped, useSteerassist);
```

- This native has no known name, so the runtime exposes it only as `N_0x1fda57e8908f2609` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
