# PLAYER::_0x57028FD99886F6F9

- **Hash:** `0x57028FD99886F6F9`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0x57028fd99886f6f9`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0x57028FD99886F6F9

## Signature

```c
BOOL _0x57028FD99886F6F9();
```

## Returns

`BOOL`

## Description

_IS_PLAYER_D* - _IS_PLAYER_F*

## Usage

### Lua

```lua
local retval = N_0x57028fd99886f6f9()

-- always available, by hash
local retval = Citizen.InvokeNative(0x57028FD99886F6F9, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x57028fd99886f6f9();

// by hash
const retval = Citizen.invokeNative('0x57028FD99886F6F9', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x57028FD99886F6F9);
```

- This native has no known name, so the runtime exposes it only as `N_0x57028fd99886f6f9` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
