# PLAYER::_0x8591EE69CC3ED257

- **Hash:** `0x8591EE69CC3ED257`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0x8591ee69cc3ed257`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0x8591EE69CC3ED257

## Signature

```c
void _0x8591EE69CC3ED257(Player player, BOOL toggle);
```

## Parameters

- `player` (`Player`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

SET_PLAYER_S/T*

## Usage

### Lua

```lua
N_0x8591ee69cc3ed257(player, toggle)

-- always available, by hash
Citizen.InvokeNative(0x8591EE69CC3ED257, player, toggle)
```

### JavaScript

```js
N_0x8591ee69cc3ed257(player, toggle);

// by hash
Citizen.invokeNative('0x8591EE69CC3ED257', player, toggle);
```

### C#

```csharp
Function.Call((Hash)0x8591EE69CC3ED257, player, toggle);
```

- This native has no known name, so the runtime exposes it only as `N_0x8591ee69cc3ed257` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
