{"hash":"0xB331D8A73F9D2BDF","ns":"PLAYER","name":"_0xB331D8A73F9D2BDF","slug":"0xB331D8A73F9D2BDF","official":false,"named":false,"luaName":"N_0xb331d8a73f9d2bdf","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"p1","type":"Any*"}],"summary":"_IS_PLAYER_I* - _IS_PLAYER_P*","descriptions":[{"source":"alloc8or","format":"text","body":"_IS_PLAYER_I* - _IS_PLAYER_P*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/0xB331D8A73F9D2BDF","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/0xB331D8A73F9D2BDF.md","snippets":{"lua":"local retval, p1 = N_0xb331d8a73f9d2bdf(player, p1)","luaInvoke":"local retval, p1 = Citizen.InvokeNative(0xB331D8A73F9D2BDF, player, Citizen.PointerValueIntInitialized(p1), Citizen.ReturnResultAnyway())","js":"const [retval, p1] = N_0xb331d8a73f9d2bdf(player, p1);","jsInvoke":"const [retval, p1] = Citizen.invokeNative('0xB331D8A73F9D2BDF', player, Citizen.pointerValueIntInitialized(p1), Citizen.returnResultAnyway());","csharp":"var p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB331D8A73F9D2BDF, player, p1);\n// p1.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xb331d8a73f9d2bdf` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}