# PLAYER::_0xC74EB3F2EC169F6B

- **Hash:** `0xC74EB3F2EC169F6B`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0xc74eb3f2ec169f6b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0xC74EB3F2EC169F6B

## Signature

```c
Any _0xC74EB3F2EC169F6B(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`Any`

## Description

Hardcoded to return zero/false.

## Usage

### Lua

```lua
local retval = N_0xc74eb3f2ec169f6b(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC74EB3F2EC169F6B, p0, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xc74eb3f2ec169f6b(p0);

// by hash
const retval = Citizen.invokeNative('0xC74EB3F2EC169F6B', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC74EB3F2EC169F6B, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xc74eb3f2ec169f6b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
