{"hash":"0xE1D356F5A66D0FFA","ns":"PLAYER","name":"_0xE1D356F5A66D0FFA","slug":"0xE1D356F5A66D0FFA","official":false,"named":false,"luaName":"N_0xe1d356f5a66d0ffa","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"emote","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/PLAYER/0xE1D356F5A66D0FFA","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/0xE1D356F5A66D0FFA.md","snippets":{"lua":"local retval = N_0xe1d356f5a66d0ffa(emote)","luaInvoke":"local retval = Citizen.InvokeNative(0xE1D356F5A66D0FFA, emote, Citizen.ReturnResultAnyway())","js":"const retval = N_0xe1d356f5a66d0ffa(emote);","jsInvoke":"const retval = Citizen.invokeNative('0xE1D356F5A66D0FFA', emote, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE1D356F5A66D0FFA, emote);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0xe1d356f5a66d0ffa` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}