# PLAYER::_0xE7F8707269544B29

- **Hash:** `0xE7F8707269544B29`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0xe7f8707269544b29`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0xE7F8707269544B29

## Signature

```c
BOOL _0xE7F8707269544B29(Player player, Ped ped);
```

## Parameters

- `player` (`Player`)
- `ped` (`Ped`)

## Returns

`BOOL`

## Description

_IS_PLAYER_A* - _IS_PLAYER_BE*

## Usage

### Lua

```lua
local retval = N_0xe7f8707269544b29(player, ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE7F8707269544B29, player, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xe7f8707269544b29(player, ped);

// by hash
const retval = Citizen.invokeNative('0xE7F8707269544B29', player, ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE7F8707269544B29, player, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xe7f8707269544b29` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
