# PLAYER::_0xF4CB347D7B5EB0FD

- **Hash:** `0xF4CB347D7B5EB0FD`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `N_0xf4cb347d7b5eb0fd`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/0xF4CB347D7B5EB0FD

## Signature

```c
Any _0xF4CB347D7B5EB0FD();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xf4cb347d7b5eb0fd()

-- always available, by hash
local retval = Citizen.InvokeNative(0xF4CB347D7B5EB0FD, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xf4cb347d7b5eb0fd();

// by hash
const retval = Citizen.invokeNative('0xF4CB347D7B5EB0FD', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF4CB347D7B5EB0FD);
```

- This native has no known name, so the runtime exposes it only as `N_0xf4cb347d7b5eb0fd` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
