# PLAYER::CLEAR_PLAYER_WANTED_LEVEL

- **Hash:** `0x4E4B996C928C7AA6`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ClearPlayerWantedLevel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/CLEAR_PLAYER_WANTED_LEVEL

## Signature

```c
void CLEAR_PLAYER_WANTED_LEVEL(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
ClearPlayerWantedLevel(player)

-- always available, by hash
Citizen.InvokeNative(0x4E4B996C928C7AA6, player)
```

### JavaScript

```js
ClearPlayerWantedLevel(player);

// by hash
Citizen.invokeNative('0x4E4B996C928C7AA6', player);
```

### C#

```csharp
Function.Call((Hash)0x4E4B996C928C7AA6, player);
```

## See also

- [PLAYER::SET_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WANTED_LEVEL.md) — nullsub, doesn't do anything
- [PLAYER::GET_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_WANTED_LEVEL.md)

*Sources: alloc8or RDR3 NativeDB.*
