# PLAYER::EAGLE_EYE_SET_CUSTOM_ENTITY_TINT

- **Hash:** `0x62ED71E133B6C9F1`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `EagleEyeSetCustomEntityTint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/EAGLE_EYE_SET_CUSTOM_ENTITY_TINT

## Signature

```c
void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT(Entity entity, int red, int green, int blue);
```

## Parameters

- `entity` (`Entity`)
- `red` (`int`)
- `green` (`int`)
- `blue` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
EagleEyeSetCustomEntityTint(entity, red, green, blue)

-- always available, by hash
Citizen.InvokeNative(0x62ED71E133B6C9F1, entity, red, green, blue)
```

### JavaScript

```js
EagleEyeSetCustomEntityTint(entity, red, green, blue);

// by hash
Citizen.invokeNative('0x62ED71E133B6C9F1', entity, red, green, blue);
```

### C#

```csharp
Function.Call((Hash)0x62ED71E133B6C9F1, entity, red, green, blue);
```

*Sources: alloc8or RDR3 NativeDB.*
