# PLAYER::FORCE_CLEANUP

- **Hash:** `0x768C017FB878E4F4`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ForceCleanup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/FORCE_CLEANUP

## Signature

```c
void FORCE_CLEANUP(int cleanupFlags);
```

## Parameters

- `cleanupFlags` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
ForceCleanup(cleanupFlags)

-- always available, by hash
Citizen.InvokeNative(0x768C017FB878E4F4, cleanupFlags)
```

### JavaScript

```js
ForceCleanup(cleanupFlags);

// by hash
Citizen.invokeNative('0x768C017FB878E4F4', cleanupFlags);
```

### C#

```csharp
Function.Call((Hash)0x768C017FB878E4F4, cleanupFlags);
```

*Sources: alloc8or RDR3 NativeDB.*
