# PLAYER::GET_IS_PLAYER_UI_PROMPT_ACTIVE

- **Hash:** `0x51BEA356B1C60225`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetIsPlayerUiPromptActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/GET_IS_PLAYER_UI_PROMPT_ACTIVE

## Signature

```c
BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE(Player player, int p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetIsPlayerUiPromptActive(player, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x51BEA356B1C60225, player, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetIsPlayerUiPromptActive(player, p1);

// by hash
const retval = Citizen.invokeNative('0x51BEA356B1C60225', player, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x51BEA356B1C60225, player, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
