# PLAYER::GET_PLAYER_CURRENT_STEALTH_NOISE

- **Hash:** `0xD7ECC25E176ECBA5`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetPlayerCurrentStealthNoise`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_CURRENT_STEALTH_NOISE

## Signature

```c
float GET_PLAYER_CURRENT_STEALTH_NOISE(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPlayerCurrentStealthNoise(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD7ECC25E176ECBA5, player, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPlayerCurrentStealthNoise(player);

// by hash
const retval = Citizen.invokeNative('0xD7ECC25E176ECBA5', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xD7ECC25E176ECBA5, player);
```

*Sources: alloc8or RDR3 NativeDB.*
