# PLAYER::GET_PLAYER_INDEX

- **Hash:** `0x47E385B0D957C8D4`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetPlayerIndex`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_INDEX

## Signature

```c
Player GET_PLAYER_INDEX();
```

## Returns

`Player`

## Description

Returns the same as PLAYER_ID and NETWORK_PLAYER_ID_TO_INT

## Usage

### Lua

```lua
local retval = GetPlayerIndex()

-- always available, by hash
local retval = Citizen.InvokeNative(0x47E385B0D957C8D4, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPlayerIndex();

// by hash
const retval = Citizen.invokeNative('0x47E385B0D957C8D4', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x47E385B0D957C8D4);
```

*Sources: alloc8or RDR3 NativeDB.*
