{"hash":"0x0CBBCB2CCFA7DC4E","ns":"PLAYER","name":"GET_PLAYER_INVINCIBLE","slug":"GET_PLAYER_INVINCIBLE","official":true,"named":true,"luaName":"GetPlayerInvincible","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Returns the player's invincibility status.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the player's invincibility status."}],"examples":[],"aliases":[],"enums":[],"related":["0xFEBEEBC9CBDF4B12"],"build":"1207","gtaHash":"0xB721981B2B939E07","gtaJhash":"0x680C90EE","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_INVINCIBLE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_INVINCIBLE.md","snippets":{"lua":"local retval = GetPlayerInvincible(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x0CBBCB2CCFA7DC4E, player, Citizen.ReturnResultAnyway())","js":"const retval = GetPlayerInvincible(player);","jsInvoke":"const retval = Citizen.invokeNative('0x0CBBCB2CCFA7DC4E', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0CBBCB2CCFA7DC4E, player);","notes":[]}}