# PLAYER::GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY

- **Hash:** `0xFB6EB8785F808551`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetPlayerReceivedBattleEventRecently`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY

## Signature

```c
BOOL GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY(Player player, int p1, BOOL p2);
```

## Parameters

- `player` (`Player`)
- `p1` (`int`)
- `p2` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetPlayerReceivedBattleEventRecently(player, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFB6EB8785F808551, player, p1, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPlayerReceivedBattleEventRecently(player, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xFB6EB8785F808551', player, p1, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFB6EB8785F808551, player, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
