# PLAYER::GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING

- **Hash:** `0x755E08680F21EF30`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetTargetCharacterNameScriptOverrideRawString`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING

## Signature

```c
const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = GetTargetCharacterNameScriptOverrideRawString(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x755E08680F21EF30, ped, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetTargetCharacterNameScriptOverrideRawString(ped);

// by hash
const retval = Citizen.invokeNative('0x755E08680F21EF30', ped, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x755E08680F21EF30, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
