{"hash":"0x80B00EB26D9521C7","ns":"PLAYER","name":"GET_WANTED_LEVEL_RADIUS","slug":"GET_WANTED_LEVEL_RADIUS","official":true,"named":true,"luaName":"GetWantedLevelRadius","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"wantedLevel","type":"int"}],"summary":"Returns the radius for a wanted level, likely used for wanted blip/search volumes.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the radius for a wanted level, likely used for wanted blip/search volumes.\nObserved values: level 0 = 60.0, level 1 = 75.0, level 2 = 90.0, level 5 = 200.0."},{"source":"vorp","format":"text","body":"level 0 60.0 level 1 75.0 level 2 90.0 max level is 5 200.0 radius"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x085DEB493BE80812","gtaJhash":"0x1CF7D7DA","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/GET_WANTED_LEVEL_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/GET_WANTED_LEVEL_RADIUS.md","snippets":{"lua":"local retval = GetWantedLevelRadius(wantedLevel)","luaInvoke":"local retval = Citizen.InvokeNative(0x80B00EB26D9521C7, wantedLevel, Citizen.ResultAsFloat())","js":"const retval = GetWantedLevelRadius(wantedLevel);","jsInvoke":"const retval = Citizen.invokeNative('0x80B00EB26D9521C7', wantedLevel, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x80B00EB26D9521C7, wantedLevel);","notes":[]}}