# PLAYER::HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED

- **Hash:** `0xDA4A4B9B96E20092`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `HasPlayerDamagedAtLeastOnePed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED

## Signature

```c
BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = HasPlayerDamagedAtLeastOnePed(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDA4A4B9B96E20092, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasPlayerDamagedAtLeastOnePed(player);

// by hash
const retval = Citizen.invokeNative('0xDA4A4B9B96E20092', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDA4A4B9B96E20092, player);
```

*Sources: alloc8or RDR3 NativeDB.*
