{"hash":"0x8C67C11C68713D25","ns":"PLAYER","name":"IS_PLAYER_FREE_AIMING_AT_ENTITY","slug":"IS_PLAYER_FREE_AIMING_AT_ENTITY","official":true,"named":true,"luaName":"IsPlayerFreeAimingAtEntity","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"entity","type":"Entity"}],"summary":"Gets a value indicating whether the specified player is currently aiming freely at the specified entity.","descriptions":[{"source":"alloc8or","format":"text","body":"Gets a value indicating whether the specified player is currently aiming freely at the specified entity."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x3C06B5C839B38F7B","gtaJhash":"0x7D80EEAA","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_FREE_AIMING_AT_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_FREE_AIMING_AT_ENTITY.md","snippets":{"lua":"local retval = IsPlayerFreeAimingAtEntity(player, entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x8C67C11C68713D25, player, entity, Citizen.ReturnResultAnyway())","js":"const retval = IsPlayerFreeAimingAtEntity(player, entity);","jsInvoke":"const retval = Citizen.invokeNative('0x8C67C11C68713D25', player, entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8C67C11C68713D25, player, entity);","notes":[]}}