# PLAYER::IS_PLAYER_READY_FOR_CUTSCENE

- **Hash:** `0xAA67BCB0097F2FA3`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `IsPlayerReadyForCutscene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_READY_FOR_CUTSCENE

## Signature

```c
BOOL IS_PLAYER_READY_FOR_CUTSCENE(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPlayerReadyForCutscene(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xAA67BCB0097F2FA3, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPlayerReadyForCutscene(player);

// by hash
const retval = Citizen.invokeNative('0xAA67BCB0097F2FA3', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xAA67BCB0097F2FA3, player);
```

*Sources: alloc8or RDR3 NativeDB.*
