# PLAYER::IS_PLAYER_WANTED_LEVEL_GREATER

- **Hash:** `0xE1C0AD4C24324C36`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `IsPlayerWantedLevelGreater`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_WANTED_LEVEL_GREATER

## Signature

```c
BOOL IS_PLAYER_WANTED_LEVEL_GREATER(Player player, int wantedLevel);
```

## Parameters

- `player` (`Player`)
- `wantedLevel` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPlayerWantedLevelGreater(player, wantedLevel)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE1C0AD4C24324C36, player, wantedLevel, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPlayerWantedLevelGreater(player, wantedLevel);

// by hash
const retval = Citizen.invokeNative('0xE1C0AD4C24324C36', player, wantedLevel, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE1C0AD4C24324C36, player, wantedLevel);
```

*Sources: alloc8or RDR3 NativeDB.*
