# PLAYER::RESET_LAW_RESPONSE_DELAY_OVERRIDE

- **Hash:** `0x5CE5CACC01D0F985`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ResetLawResponseDelayOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/RESET_LAW_RESPONSE_DELAY_OVERRIDE

## Signature

```c
void RESET_LAW_RESPONSE_DELAY_OVERRIDE();
```

## Returns

`void`

## Usage

### Lua

```lua
ResetLawResponseDelayOverride()

-- always available, by hash
Citizen.InvokeNative(0x5CE5CACC01D0F985)
```

### JavaScript

```js
ResetLawResponseDelayOverride();

// by hash
Citizen.invokeNative('0x5CE5CACC01D0F985');
```

### C#

```csharp
Function.Call((Hash)0x5CE5CACC01D0F985);
```

## See also

- [PLAYER::SET_LAW_RESPONSE_DELAY_OVERRIDE](https://natives.borderlinerp.com/natives/PLAYER/SET_LAW_RESPONSE_DELAY_OVERRIDE.md)

*Sources: alloc8or RDR3 NativeDB.*
