# PLAYER::RESET_PLAYER_INPUT_GAIT

- **Hash:** `0x61A2EECAB274829B`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ResetPlayerInputGait`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/RESET_PLAYER_INPUT_GAIT

## Signature

```c
void RESET_PLAYER_INPUT_GAIT(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
ResetPlayerInputGait(player)

-- always available, by hash
Citizen.InvokeNative(0x61A2EECAB274829B, player)
```

### JavaScript

```js
ResetPlayerInputGait(player);

// by hash
Citizen.invokeNative('0x61A2EECAB274829B', player);
```

### C#

```csharp
Function.Call((Hash)0x61A2EECAB274829B, player);
```

## See also

- [PLAYER::SIMULATE_PLAYER_INPUT_GAIT](https://natives.borderlinerp.com/natives/PLAYER/SIMULATE_PLAYER_INPUT_GAIT.md)

*Sources: alloc8or RDR3 NativeDB.*
