# PLAYER::RESET_WANTED_LEVEL_DIFFICULTY

- **Hash:** `0x062D14F18E8B0CAE`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ResetWantedLevelDifficulty`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/RESET_WANTED_LEVEL_DIFFICULTY

## Signature

```c
void RESET_WANTED_LEVEL_DIFFICULTY(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
ResetWantedLevelDifficulty(player)

-- always available, by hash
Citizen.InvokeNative(0x062D14F18E8B0CAE, player)
```

### JavaScript

```js
ResetWantedLevelDifficulty(player);

// by hash
Citizen.invokeNative('0x062D14F18E8B0CAE', player);
```

### C#

```csharp
Function.Call((Hash)0x062D14F18E8B0CAE, player);
```

*Sources: alloc8or RDR3 NativeDB.*
