# PLAYER::SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE

- **Hash:** `0x5DA6500FE849DA16`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetAirDragMultiplierForPlayersVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE

## Signature

```c
void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(Player player, float multiplier);
```

## Parameters

- `player` (`Player`)
- `multiplier` (`float`)

## Returns

`void`

## Description

This can be between 1.0f - 50.0f

## Usage

### Lua

```lua
SetAirDragMultiplierForPlayersVehicle(player, multiplier)

-- always available, by hash
Citizen.InvokeNative(0x5DA6500FE849DA16, player, multiplier)
```

### JavaScript

```js
SetAirDragMultiplierForPlayersVehicle(player, multiplier);

// by hash
Citizen.invokeNative('0x5DA6500FE849DA16', player, multiplier + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x5DA6500FE849DA16, player, multiplier);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
