{"hash":"0xE705309B8C6445A4","ns":"PLAYER","name":"SET_ALL_RANDOM_PEDS_FLEE","slug":"SET_ALL_RANDOM_PEDS_FLEE","official":true,"named":true,"luaName":"SetAllRandomPedsFlee","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"toggle","type":"BOOL"}],"summary":"Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).","descriptions":[{"source":"alloc8or","format":"text","body":"Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false)."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x056E0FE8534C2949","gtaJhash":"0x49EAE968","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_ALL_RANDOM_PEDS_FLEE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_ALL_RANDOM_PEDS_FLEE.md","snippets":{"lua":"SetAllRandomPedsFlee(player, toggle)","luaInvoke":"Citizen.InvokeNative(0xE705309B8C6445A4, player, toggle)","js":"SetAllRandomPedsFlee(player, toggle);","jsInvoke":"Citizen.invokeNative('0xE705309B8C6445A4', player, toggle);","csharp":"Function.Call((Hash)0xE705309B8C6445A4, player, toggle);","notes":[]}}