# PLAYER::SET_MIN_TIME_BEFORE_HORSE_BUCKING

- **Hash:** `0x506CE71FB6E8CF5E`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetMinTimeBeforeHorseBucking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_MIN_TIME_BEFORE_HORSE_BUCKING

## Signature

```c
void SET_MIN_TIME_BEFORE_HORSE_BUCKING(Ped mount, int iMinBuckTime);
```

## Parameters

- `mount` (`Ped`)
- `iMinBuckTime` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetMinTimeBeforeHorseBucking(mount, iMinBuckTime)

-- always available, by hash
Citizen.InvokeNative(0x506CE71FB6E8CF5E, mount, iMinBuckTime)
```

### JavaScript

```js
SetMinTimeBeforeHorseBucking(mount, iMinBuckTime);

// by hash
Citizen.invokeNative('0x506CE71FB6E8CF5E', mount, iMinBuckTime);
```

### C#

```csharp
Function.Call((Hash)0x506CE71FB6E8CF5E, mount, iMinBuckTime);
```

*Sources: alloc8or RDR3 NativeDB.*
