{"hash":"0x8899C244EBCF70DE","ns":"PLAYER","name":"SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER","slug":"SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER","official":true,"named":true,"luaName":"SetPlayerHealthRechargeMultiplier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"regenRate","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x22CD23BB0C45E0CD"],"build":"1207","gtaHash":"0x5DB660B38DD98A31","gtaJhash":"0x45514731","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER.md","snippets":{"lua":"SetPlayerHealthRechargeMultiplier(player, regenRate)","luaInvoke":"Citizen.InvokeNative(0x8899C244EBCF70DE, player, regenRate)","js":"SetPlayerHealthRechargeMultiplier(player, regenRate);","jsInvoke":"Citizen.invokeNative('0x8899C244EBCF70DE', player, regenRate + 0.0000001);","csharp":"Function.Call((Hash)0x8899C244EBCF70DE, player, regenRate);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}