# PLAYER::SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER

- **Hash:** `0x8899C244EBCF70DE`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerHealthRechargeMultiplier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER

## Signature

```c
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(Player player, float regenRate);
```

## Parameters

- `player` (`Player`)
- `regenRate` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetPlayerHealthRechargeMultiplier(player, regenRate)

-- always available, by hash
Citizen.InvokeNative(0x8899C244EBCF70DE, player, regenRate)
```

### JavaScript

```js
SetPlayerHealthRechargeMultiplier(player, regenRate);

// by hash
Citizen.invokeNative('0x8899C244EBCF70DE', player, regenRate + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x8899C244EBCF70DE, player, regenRate);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [PLAYER::_GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER.md)

*Sources: alloc8or RDR3 NativeDB.*
