{"hash":"0x3A3CD06597388322","ns":"PLAYER","name":"SET_PLAYER_LOCKON_RANGE_OVERRIDE","slug":"SET_PLAYER_LOCKON_RANGE_OVERRIDE","official":true,"named":true,"luaName":"SetPlayerLockonRangeOverride","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"range","type":"float"}],"summary":"Affects the range of auto aim target.","descriptions":[{"source":"alloc8or","format":"text","body":"Affects the range of auto aim target."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x29961D490E5814FD","gtaJhash":"0x74D42C03","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_LOCKON_RANGE_OVERRIDE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_LOCKON_RANGE_OVERRIDE.md","snippets":{"lua":"SetPlayerLockonRangeOverride(player, range)","luaInvoke":"Citizen.InvokeNative(0x3A3CD06597388322, player, range)","js":"SetPlayerLockonRangeOverride(player, range);","jsInvoke":"Citizen.invokeNative('0x3A3CD06597388322', player, range + 0.0000001);","csharp":"Function.Call((Hash)0x3A3CD06597388322, player, range);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}