{"hash":"0xE4CB5A3F18170381","ns":"PLAYER","name":"SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER","slug":"SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER","official":true,"named":true,"luaName":"SetPlayerMeleeWeaponDamageModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"modifier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x4A3DC7ECCC321032","gtaJhash":"0x362E69AD","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER.md","snippets":{"lua":"SetPlayerMeleeWeaponDamageModifier(player, modifier)","luaInvoke":"Citizen.InvokeNative(0xE4CB5A3F18170381, player, modifier)","js":"SetPlayerMeleeWeaponDamageModifier(player, modifier);","jsInvoke":"Citizen.invokeNative('0xE4CB5A3F18170381', player, modifier + 0.0000001);","csharp":"Function.Call((Hash)0xE4CB5A3F18170381, player, modifier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}