{"hash":"0xED40380076A31506","ns":"PLAYER","name":"SET_PLAYER_MODEL","slug":"SET_PLAYER_MODEL","official":true,"named":true,"luaName":"SetPlayerModel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"modelHash","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"Make sure to request the model first and wait until it has loaded.","descriptions":[{"source":"alloc8or","format":"text","body":"Make sure to request the model first and wait until it has loaded."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x00A1CADD00108836","gtaJhash":"0x774A4C54","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MODEL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MODEL.md","snippets":{"lua":"SetPlayerModel(player, modelHash, p2)","luaInvoke":"Citizen.InvokeNative(0xED40380076A31506, player, modelHash, p2)","js":"SetPlayerModel(player, modelHash, p2);","jsInvoke":"Citizen.invokeNative('0xED40380076A31506', player, modelHash, p2);","csharp":"Function.Call((Hash)0xED40380076A31506, player, modelHash, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}