{"hash":"0xB5EC6BDAEBCA454C","ns":"PLAYER","name":"SET_PLAYER_NOISE_MULTIPLIER","slug":"SET_PLAYER_NOISE_MULTIPLIER","official":true,"named":true,"luaName":"SetPlayerNoiseMultiplier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"multiplier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xDB89EF50FF25FCE9","gtaJhash":"0x15786DD1","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_NOISE_MULTIPLIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_NOISE_MULTIPLIER.md","snippets":{"lua":"SetPlayerNoiseMultiplier(player, multiplier)","luaInvoke":"Citizen.InvokeNative(0xB5EC6BDAEBCA454C, player, multiplier)","js":"SetPlayerNoiseMultiplier(player, multiplier);","jsInvoke":"Citizen.invokeNative('0xB5EC6BDAEBCA454C', player, multiplier + 0.0000001);","csharp":"Function.Call((Hash)0xB5EC6BDAEBCA454C, player, multiplier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}