# PLAYER::SET_PLAYER_TARGETING_MODE

- **Hash:** `0xD66A941F401E7302`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerTargetingMode`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_TARGETING_MODE

## Signature

```c
void SET_PLAYER_TARGETING_MODE(int targetMode);
```

## Parameters

- `targetMode` (`int`)

## Returns

`void`

## Description

Sets your targeting mode for when you're on foot.
enum eTargetingMode
{
	TARGETING_MODE_INVALID = -1,
	TARGETING_MODE_CAUSAL, (Wide)
	TARGETING_MODE_NORMAL,
	TARGETING_MODE_HARD, (Narrow)
	TARGETING_MODE_EXPERT (Free Aim)
};

## Usage

### Lua

```lua
SetPlayerTargetingMode(targetMode)

-- always available, by hash
Citizen.InvokeNative(0xD66A941F401E7302, targetMode)
```

### JavaScript

```js
SetPlayerTargetingMode(targetMode);

// by hash
Citizen.invokeNative('0xD66A941F401E7302', targetMode);
```

### C#

```csharp
Function.Call((Hash)0xD66A941F401E7302, targetMode);
```

*Sources: alloc8or RDR3 NativeDB.*
