# PLAYER::SET_PLAYER_WANTED_LEVEL

- **Hash:** `0x384D4765395E006C`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerWantedLevel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WANTED_LEVEL

## Signature

```c
void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission);
```

## Parameters

- `player` (`Player`)
- `wantedLevel` (`int`)
- `disableNoMission` (`BOOL`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
SetPlayerWantedLevel(player, wantedLevel, disableNoMission)

-- always available, by hash
Citizen.InvokeNative(0x384D4765395E006C, player, wantedLevel, disableNoMission)
```

### JavaScript

```js
SetPlayerWantedLevel(player, wantedLevel, disableNoMission);

// by hash
Citizen.invokeNative('0x384D4765395E006C', player, wantedLevel, disableNoMission);
```

### C#

```csharp
Function.Call((Hash)0x384D4765395E006C, player, wantedLevel, disableNoMission);
```

## See also

- [PLAYER::CLEAR_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/CLEAR_PLAYER_WANTED_LEVEL.md) — nullsub, doesn't do anything
- [PLAYER::GET_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_WANTED_LEVEL.md)

*Sources: alloc8or RDR3 NativeDB.*
