{"hash":"0xD15CC2D493160BE3","ns":"PLAYER","name":"SET_PLAYER_WEAPON_DEFENSE_MODIFIER","slug":"SET_PLAYER_WEAPON_DEFENSE_MODIFIER","official":true,"named":true,"luaName":"SetPlayerWeaponDefenseModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"modifier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x2D83BC011CA14A3C","gtaJhash":"0xAE446344","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_DEFENSE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_DEFENSE_MODIFIER.md","snippets":{"lua":"SetPlayerWeaponDefenseModifier(player, modifier)","luaInvoke":"Citizen.InvokeNative(0xD15CC2D493160BE3, player, modifier)","js":"SetPlayerWeaponDefenseModifier(player, modifier);","jsInvoke":"Citizen.invokeNative('0xD15CC2D493160BE3', player, modifier + 0.0000001);","csharp":"Function.Call((Hash)0xD15CC2D493160BE3, player, modifier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}