{"hash":"0xD04AD186CE8BB129","ns":"PLAYER","name":"SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER","slug":"SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER","official":true,"named":true,"luaName":"SetPlayerWeaponTypeDamageModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"weaponHash","type":"Hash"},{"name":"damageModifier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER.md","snippets":{"lua":"SetPlayerWeaponTypeDamageModifier(player, weaponHash, damageModifier)","luaInvoke":"Citizen.InvokeNative(0xD04AD186CE8BB129, player, weaponHash, damageModifier)","js":"SetPlayerWeaponTypeDamageModifier(player, weaponHash, damageModifier);","jsInvoke":"Citizen.invokeNative('0xD04AD186CE8BB129', player, weaponHash, damageModifier + 0.0000001);","csharp":"Function.Call((Hash)0xD04AD186CE8BB129, player, weaponHash, damageModifier);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}