# PLAYER::SET_POLICE_RADAR_BLIPS

- **Hash:** `0x6FD7DD6B63F2820E`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPoliceRadarBlips`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_POLICE_RADAR_BLIPS

## Signature

```c
void SET_POLICE_RADAR_BLIPS(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

If toggle is set to false:
 The police won't be shown on the (mini)map

If toggle is set to true:
 The police will be shown on the (mini)map

## Usage

### Lua

```lua
SetPoliceRadarBlips(toggle)

-- always available, by hash
Citizen.InvokeNative(0x6FD7DD6B63F2820E, toggle)
```

### JavaScript

```js
SetPoliceRadarBlips(toggle);

// by hash
Citizen.invokeNative('0x6FD7DD6B63F2820E', toggle);
```

### C#

```csharp
Function.Call((Hash)0x6FD7DD6B63F2820E, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
