# PLAYER::SET_WANTED_LEVEL_MULTIPLIER

- **Hash:** `0xD7FA719CB54866C2`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetWantedLevelMultiplier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/SET_WANTED_LEVEL_MULTIPLIER

## Signature

```c
void SET_WANTED_LEVEL_MULTIPLIER(float multiplier);
```

## Parameters

- `multiplier` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetWantedLevelMultiplier(multiplier)

-- always available, by hash
Citizen.InvokeNative(0xD7FA719CB54866C2, multiplier)
```

### JavaScript

```js
SetWantedLevelMultiplier(multiplier);

// by hash
Citizen.invokeNative('0xD7FA719CB54866C2', multiplier + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD7FA719CB54866C2, multiplier);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [PLAYER::_GET_WANTED_LEVEL_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_WANTED_LEVEL_MULTIPLIER.md) — Returns -1.0f if no multiplier has been set

*Sources: alloc8or RDR3 NativeDB.*
