# PLAYER::STOP_PLAYER_TELEPORT

- **Hash:** `0x0858B86146601BE8`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `StopPlayerTeleport`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/STOP_PLAYER_TELEPORT

## Signature

```c
void STOP_PLAYER_TELEPORT();
```

## Returns

`void`

## Description

Disables the player's teleportation

## Usage

### Lua

```lua
StopPlayerTeleport()

-- always available, by hash
Citizen.InvokeNative(0x0858B86146601BE8)
```

### JavaScript

```js
StopPlayerTeleport();

// by hash
Citizen.invokeNative('0x0858B86146601BE8');
```

### C#

```csharp
Function.Call((Hash)0x0858B86146601BE8);
```

## See also

- [PLAYER::START_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/START_PLAYER_TELEPORT.md)
- [PLAYER::UPDATE_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/UPDATE_PLAYER_TELEPORT.md)

*Sources: alloc8or RDR3 NativeDB.*
