# PLAYER::UPDATE_PLAYER_TELEPORT

- **Hash:** `0xC39DCE4672CBFBC1`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `UpdatePlayerTeleport`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/UPDATE_PLAYER_TELEPORT

## Signature

```c
BOOL UPDATE_PLAYER_TELEPORT(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UpdatePlayerTeleport(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC39DCE4672CBFBC1, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UpdatePlayerTeleport(player);

// by hash
const retval = Citizen.invokeNative('0xC39DCE4672CBFBC1', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC39DCE4672CBFBC1, player);
```

## See also

- [PLAYER::START_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/START_PLAYER_TELEPORT.md)
- [PLAYER::STOP_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/STOP_PLAYER_TELEPORT.md) — Disables the player's teleportation

*Sources: alloc8or RDR3 NativeDB.*
