# PLAYER::_CLEAR_BOUNTY_TARGET

- **Hash:** `0x8F2A81C09DA9124A`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ClearBountyTarget`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_CLEAR_BOUNTY_TARGET

## Signature

```c
void _CLEAR_BOUNTY_TARGET(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
ClearBountyTarget(player)

-- always available, by hash
Citizen.InvokeNative(0x8F2A81C09DA9124A, player)
```

### JavaScript

```js
ClearBountyTarget(player);

// by hash
Citizen.invokeNative('0x8F2A81C09DA9124A', player);
```

### C#

```csharp
Function.Call((Hash)0x8F2A81C09DA9124A, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PLAYER::_SET_BOUNTY_TARGET](https://natives.borderlinerp.com/natives/PLAYER/_SET_BOUNTY_TARGET.md)

*Sources: alloc8or RDR3 NativeDB.*
