{"hash":"0x0E9057A9DA78D0F8","ns":"PLAYER","name":"_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY","slug":"_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY","official":false,"named":true,"luaName":"ClearDeadeyeAuraEffectIntensity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"flag","type":"int"}],"summary":"Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter.","descriptions":[{"source":"alloc8or","format":"text","body":"Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `PLAYER::_SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITY` (0x131E294EF60160DF), restoring affected entities' aura intensity to their default state.\n\nExample usage:\nPLAYER::_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY(PLAYER::PLAYER_ID(),2);\nClears all aura intensity adjustments for the player based on the specified flag, restoring entities' intensity to default values.\n\nVideo: https://imgur.com/gallery/0x0e9057a9da78d0f8-ctZPFmz"},{"source":"vorp","format":"text","body":"Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state."}],"examples":[],"aliases":["_CLEAR_DEADEYE_AURA_INTENSITY"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY.md","snippets":{"lua":"ClearDeadeyeAuraEffectIntensity(player, flag)","luaInvoke":"Citizen.InvokeNative(0x0E9057A9DA78D0F8, player, flag)","js":"ClearDeadeyeAuraEffectIntensity(player, flag);","jsInvoke":"Citizen.invokeNative('0x0E9057A9DA78D0F8', player, flag);","csharp":"Function.Call((Hash)0x0E9057A9DA78D0F8, player, flag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}