{"hash":"0xC67A4910425F11F1","ns":"PLAYER","name":"_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET","slug":"_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET","official":false,"named":true,"luaName":"DisablePlayerInteractiveFocusPreset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"name","type":"const char*"}],"summary":"Disables the previously set \"interactive focus mode preset\" for a given player.","descriptions":[{"source":"alloc8or","format":"text","body":"Disables the previously set \"interactive focus mode preset\" for a given player.\nExample usage:\nPLAYER::_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET(Player::PLAYER_ID(), \"qadr_\");\n\nThis example disables the preset named \"qadr_\" for the current player, effectively removing the previously established interactive focus mode.\nRefer to `_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET(0x3946FC742AC305CD)` to understand how presets are added.\nVideo: https://imgur.com/gallery/0x3946fc742ac305cd-1uJIRNr"},{"source":"vorp","format":"text","body":"Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET.md","snippets":{"lua":"DisablePlayerInteractiveFocusPreset(player, name)","luaInvoke":"Citizen.InvokeNative(0xC67A4910425F11F1, player, name)","js":"DisablePlayerInteractiveFocusPreset(player, name);","jsInvoke":"Citizen.invokeNative('0xC67A4910425F11F1', player, name);","csharp":"Function.Call((Hash)0xC67A4910425F11F1, player, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}