# PLAYER::_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET

- **Hash:** `0xC67A4910425F11F1`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `DisablePlayerInteractiveFocusPreset`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET

## Signature

```c
void _DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET(Player player, const char* name);
```

## Parameters

- `player` (`Player`)
- `name` (`const char*`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Disables the previously set "interactive focus mode preset" for a given player.
Example usage:
PLAYER::_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET(Player::PLAYER_ID(), "qadr_");

This example disables the preset named "qadr_" for the current player, effectively removing the previously established interactive focus mode.
Refer to `_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET(0x3946FC742AC305CD)` to understand how presets are added.
Video: https://imgur.com/gallery/0x3946fc742ac305cd-1uJIRNr

*Source: VORPCORE RDR3natives*

Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`

## Usage

### Lua

```lua
DisablePlayerInteractiveFocusPreset(player, name)

-- always available, by hash
Citizen.InvokeNative(0xC67A4910425F11F1, player, name)
```

### JavaScript

```js
DisablePlayerInteractiveFocusPreset(player, name);

// by hash
Citizen.invokeNative('0xC67A4910425F11F1', player, name);
```

### C#

```csharp
Function.Call((Hash)0xC67A4910425F11F1, player, name);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
