{"hash":"0xBC02B3D151D3859F","ns":"PLAYER","name":"_EAGLE_EYE_ADD_FOCUS_SKILL","slug":"_EAGLE_EYE_ADD_FOCUS_SKILL","official":false,"named":true,"luaName":"EagleEyeAddFocusSkill","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"enable","type":"BOOL"}],"summary":"Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.","descriptions":[{"source":"alloc8or","format":"text","body":"Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.\nVideo: https://imgur.com/a/e1ph146"},{"source":"vorp","format":"text","body":"Enable/disable a color on the entity in eagle eye mode."}],"examples":[],"aliases":["_EAGLE_EYE_SET_REGISTERED_ENTITY_GLOW"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ADD_FOCUS_SKILL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ADD_FOCUS_SKILL.md","snippets":{"lua":"EagleEyeAddFocusSkill(entity, enable)","luaInvoke":"Citizen.InvokeNative(0xBC02B3D151D3859F, entity, enable)","js":"EagleEyeAddFocusSkill(entity, enable);","jsInvoke":"Citizen.invokeNative('0xBC02B3D151D3859F', entity, enable);","csharp":"Function.Call((Hash)0xBC02B3D151D3859F, entity, enable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}