# PLAYER::_EAGLE_EYE_ADD_FOCUS_SKILL

- **Hash:** `0xBC02B3D151D3859F`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `EagleEyeAddFocusSkill`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_EAGLE_EYE_SET_REGISTERED_ENTITY_GLOW`
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ADD_FOCUS_SKILL

## Signature

```c
void _EAGLE_EYE_ADD_FOCUS_SKILL(Entity entity, BOOL enable);
```

## Parameters

- `entity` (`Entity`)
- `enable` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.
Video: https://imgur.com/a/e1ph146

*Source: VORPCORE RDR3natives*

Enable/disable a color on the entity in eagle eye mode.

## Usage

### Lua

```lua
EagleEyeAddFocusSkill(entity, enable)

-- always available, by hash
Citizen.InvokeNative(0xBC02B3D151D3859F, entity, enable)
```

### JavaScript

```js
EagleEyeAddFocusSkill(entity, enable);

// by hash
Citizen.invokeNative('0xBC02B3D151D3859F', entity, enable);
```

### C#

```csharp
Function.Call((Hash)0xBC02B3D151D3859F, entity, enable);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
