{"hash":"0xA62BBAAE67A05BB0","ns":"PLAYER","name":"_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN","slug":"_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN","official":false,"named":true,"luaName":"EagleEyeAreAllTrailsHidden","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.","descriptions":[{"source":"alloc8or","format":"text","body":"Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.\nImages:\n- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-Lpzt2Yi\n- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-yLA6GBk"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN.md","snippets":{"lua":"local retval = EagleEyeAreAllTrailsHidden(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xA62BBAAE67A05BB0, player, Citizen.ReturnResultAnyway())","js":"const retval = EagleEyeAreAllTrailsHidden(player);","jsInvoke":"const retval = Citizen.invokeNative('0xA62BBAAE67A05BB0', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA62BBAAE67A05BB0, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}